Dave Noonan's Blog - Nnnooner!

Wednesday, May 29, 2013

Announcing Sasquatch Game Studio

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I'll keep it short...for now. [cue villain laughter.] Rich Baker, Steve Schubert, and I founded a game company to make high-end tabl...
5 comments:
Tuesday, May 28, 2013

Failing Forward Lite

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I did some story-gaming over the holiday weekend with a GM who was devoted to the concept of “failing forward”—the idea t...
1 comment:
Friday, May 10, 2013

Zero-Sum Action Points

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I love action points. (And their Pathfinder equivalent, hero points.) But I hate the action point rules. To my mi...
3 comments:
Tuesday, April 23, 2013

More on Subtracting

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Here’s another thing I’m subtracting out as I build my next D&D campaign: PCs who aren’t sitting at my table. They no longer get cam...
2 comments:
Thursday, April 18, 2013

The Power of Subtractive Design

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I’m part of a worldbuilding collaboration at the moment, and we’re getting significant mileage out of the power of subtraction: taking som...
2 comments:
Thursday, April 4, 2013

Better Boss Battles, Part 3

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Alternate Title: "A DM, an adventure designer, and a monster designer walk into a bar..." In the first two ...
Wednesday, April 3, 2013

Better Boss Battles, Part 2 (D&D Next)

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Can you do a three-stage boss monster for D&D Next ? Absolutely—and it’s warranted. If you thought that the Big Bads...
4 comments:
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David Noonan
I'm a game designer. My early work is for Wizards of the Coast, where I designed a lot of stuff for Dungeons & Dragons--both 3rd and 4th edition. Now I write narrative stuff for various video games. Follow me on Twitter: @davidnoonan
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